During my time at Ubisoft, on or off projects, I’ve had a few opportunities to assist colleagues with their graphic design needs, or do things for myself with my Graphic Design Skillset.

An important internal project, the Research & Division of Ubisoft - La Forge - were hosting an internal virtual convention where teams around the world would present their research and findings.

As such, the management of the division contacted me in order to create a unified visual style for their event, research poster templates, as well as presentation slides.

The Research Poster Template

The Research Poster Template

Presentation Slide Templates

Presentation Slide Templates

Graphic Assets for Presentation Slides

Graphic Assets for Presentation Slides

Once, I had an opportunity to apply to a project (That no longer exists) and was given the simple instruction of creating a level or game design scenario worthy of the project’s theme - within a week.

That theme was of a space ranger, responding to distress calls, assisting civilians or patrolling space.

Therefore, I created a full scenario presentation - One of a ship in distress with multiple issues the player could address in the order they wished, with different risks and rewards.

The presentation was made through a fully animated PowerPoint, and I also created a full 3D Model of the spaceship and assets needed to illustrate my design all by myself.

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