Gravitas is our project for Production Simulation class, in which we created a Mobile Puzzle Game.
Gravitas is a 3-dimensional sliding block puzzle game in which you manipulate the papercraft environments to help a small automaton traverse each level.
My role was that of the Game Designer, Level Designer and Production Manager.
Gravitas was originally pitched as a part of Production Conception class, where it was selected to be produced by the whole class the following semester in Production Simulation.
My greatest task was writing the Game Design Document and ensuring it would be followed through during the production simulation. I made use of my graphic design experience as well.