In Extremis is a project born out of our Production Constraints class with a randomized team, in which we had to create a chase sequence level, with a strict asset budget and reusability - within 6 weeks.
For the purpose of this project, I acted as the Level Designer and 3D Prop Artist. My greatest challenge consisted in making the level flow reuse the map as much as possible without the player taking notice, with layered navigation.
In Extremis is the adventure of a Plague Doctor escaping rampant disease in a middle-ages city.