During FP / Alpha phases of the project, the level design team had many placeholder locations to build a believable and functional world. Many were assigned to me, and were also a perfect opportunity to make use of the Legokit Overhaul i had created.
During the later stages of development, implementing various Open World activities became my chief mandate. This include things such as :
Combat Locations (AA, Checkpoints, Ambush)
Resource Distribution (Crafting Materials, Uranium, Ammo)
Vandalism Opportunities (Poster Deface, Propaganda Billboards)
Mementos (Photos used in missions)
Poster placement and branding.
Various Level art and design support tasks (Layouts, Terrain)