During FP / Alpha phases of the project, the level design team had many placeholder locations to build a believable and functional world. Many were assigned to me, and were also a perfect opportunity to make use of the Legokit Overhaul i had created.

During the later stages of development, implementing various Open World activities became my chief mandate. This include things such as :

  • Combat Locations (AA, Checkpoints, Ambush)

  • Resource Distribution (Crafting Materials, Uranium, Ammo)

  • Vandalism Opportunities (Poster Deface, Propaganda Billboards)

  • Mementos (Photos used in missions)

  • Poster placement and branding.

  • Various Level art and design support tasks (Layouts, Terrain)

Pre-beta Content Below

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Open World - Treasure Hunt/Puzzle